本帖最后由 多情菜籽 于 2011-9-12 12:06 PM 编辑
Reader86 发表于 2011-9-12 05:50 AM 
不能不顶。顶!
很好玩的故事, readable !
很高兴读者MM 喜欢我的故事。
不过我的目标不是“很好玩”。 我的目标是 "The audience wants to be taken to the limit, to where all questions are answered, all emotion satisfied -- the end of the line" 
As explained by Robert McKee in his book "Story":
The PROTAGONIST has the will and capacity to pursue the object of his conscious and/or unconscious desire to the end of the line, to the human limit established by setting and genre.
The art of the story is not about the middle ground, but about the pendulum of existence swinging to the limits, about life lived in its most intense states. We explore the middle ranges of experience, but only as a path to the end of the line. The audience senses that limit and wants it reached. For no matter how intimate or epic the setting, instinctively the audience draws a circle around the characters and their world, a circumference of experience that's defined by the nature of the fictional reality. This line may reach inward to the soul, outward into the universe, or in both directions at once. The audience, therefore, expects the storyteller to be an artist of vision who can take his story to those distant depths and ranges.
A STORY must build to a final action beyond which the audience cannot imagine another.
In other words, a film cannot send its audience to the street rewriting it: "Happy ending ... but shouldn't she have settled things with her father? Shouldn't she have broken up with Ed before she moved in with Mac? Shouldn't she have ..." Or: "Downer ... the guy's dead, but why didn't he call the cops? And didn't he keep a gun under the dash, and shouldn't he have ...?" If people exit imagining scenes they thought they should have seen before or after the ending we give them, they will be less than happy moviegoers. We're supposed to be better writers than they. The audience wants to be taken to the limit, to where all questions are answered, all emotion satisfied -- the end of the line.
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